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Do you want to explore edges of infinite spece? Do you want to fly beyond everything you know? Or maybe build station milion units away from home? If so, you shloud know about some things.
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Do you want to explore edges of infinite space? Do you want to fly beyond everything you know? Or maybe build stations millions of units away from [[HOM]]? If so, you should know about some things.
   
   
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[[File:Far_away_glitches.png|thumb|20 milion units from Sun]]
 
[[File:Far_away_glitches.png|thumb|20 milion units from Sun]]
   
<p style="font-weight:normal;"><span style="font-weight:normal;">If you are going to travel more than 70 000 units from the Sun, you may start experience weak vibrations of your ship. It's noticable only on multi-module vehicles.</span></p>
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<p style="font-weight:normal;"><span style="font-weight:normal;">If you traveled ''around ''40,000 - 70,000 units from [[SOL]], you may start to experience weak vibrations on your ship (this depends on how big the spacecraft is). It's noticable only on multi-module vehicles </span>or the [[Station Builder Tug]] .</p>
   
<p style="font-weight:normal;">After you pass 100 000 mark, shaking becomes more noticable. If you open chargo view, you will see items bounching around.</p>
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<p style="font-weight:normal;">After you pass the 100,000 mark, shaking becomes more noticable. If you open cargo view, you will see items shaking.</p>
   
<p style="font-weight:normal;">At 1 000 000 mark docking becomes hard, as ports are not displayed correctly. Fuel, power and chargo managment will become harder than usual.</p>
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<p style="font-weight:normal;">At the 1,000,000 mark docking becomes hard, as ports are not displayed correctly. Fuel, power and cargo managment will become harder as well.</p>
   
<p style="font-weight:normal;">After 5 000 000 have passed, direction pointers start to glitch, opening presurised doors now takes multiple tries. Exhaust isn't coming from engine anymore.</p>
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<p style="font-weight:normal;">After 5,000,000 units have passed, direction pointers start to glitch, opening pressurised doors now takes multiple tries. Exhaust won't be coming from engines anymore.</p>
   
<p style="font-weight:normal;">Beyond 15 000 000 you're pretty much screwed. Direction pointers become unreadable, power, fuel, chargo and air become totally unmanagable. Thrusters, engine, [[Oxygen propulsion]are stil working as ususal, so you can fly back home, assuming you can tell where you're going.</p>
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<p style="font-weight:normal;">Beyond 15,000,000 you're pretty much screwed. Direction pointers become unreadable, [[power]], [[fuel]], [[cargo]] and air become totally unmanagable. Thrusters, engines,and [http://spaceagency.wikia.com/wiki/User_blog:Wiki_cntributr/Oxygen_propulsion Oxygen Propulsionis still working as usual, so you can fly back home, assuming you can tell where you're going.</p>
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<p style="font-weight:normal;">Several billion units out, the stars disappear. At 10 million the distance counter loops, meaning it shows not your true distance but your distance module is 10000000.</p>
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<p style="font-weight:normal;">A way to see the actual distance from SOL when it is over 10 million units is to head to the veichles sector and see your distance from SOL.</p>
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[[File:Space Agency Bug - Long Voyage Spacecraft Shaking-3|thumb|right|307 px|Large Comms Satellite in 10K Navi-Comp Unit]]
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[[zh-tw:長途飛行]]
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[[Category:Bugs and glitches]]
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[[Category:Fan Content]]
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[[Category:Gameplay]]

Latest revision as of 23:36, 5 October 2020

Do you want to explore edges of infinite space? Do you want to fly beyond everything you know? Or maybe build stations millions of units away from HOM? If so, you should know about some things.


Distance glitches

Far away glitches

20 milion units from Sun

If you traveled around 40,000 - 70,000 units from SOL, you may start to experience weak vibrations on your ship (this depends on how big the spacecraft is). It's noticable only on multi-module vehicles or the Station Builder Tug .

After you pass the 100,000 mark, shaking becomes more noticable. If you open cargo view, you will see items shaking.

At the 1,000,000 mark docking becomes hard, as ports are not displayed correctly. Fuel, power and cargo managment will become harder as well.

After 5,000,000 units have passed, direction pointers start to glitch, opening pressurised doors now takes multiple tries. Exhaust won't be coming from engines anymore.

Beyond 15,000,000 you're pretty much screwed. Direction pointers become unreadable, power, fuel, cargo and air become totally unmanagable. Thrusters, engines,and Oxygen Propulsion is still working as usual, so you can fly back home, assuming you can tell where you're going.

Several billion units out, the stars disappear. At 10 million the distance counter loops, meaning it shows not your true distance but your distance module is 10000000.

A way to see the actual distance from SOL when it is over 10 million units is to head to the veichles sector and see your distance from SOL.

Space Agency Bug - Long Voyage Spacecraft Shaking-3

Large Comms Satellite in 10K Navi-Comp Unit