Overview[]
![]() | |
|
| |
| Lifting Power | 0/6 |
| Fuel Capacity | 0/6 |
| Engine Restart | No |
| Manoverable | No |
| Attach Payloads | No |
| Attach Boosters | No |
| Dockable | Yes |
Cargo is any essential material or substance needed to sustain the crew and/or spacecraft during their stay in space.
In Gameplay, there are four types of Cargo: Oxygen Tanks, Carbon Dioxide Scrubbers, Water Tanks and Batteries. Each is depicted as a small, brightly-colored box, labeled as to its particular contents.
Once a module containing Cargo reaches space, the cargo can be swapped, moved or disposed of after selecting the Cargo/Consumables tab in the VIEW section.
Several spacecraft can be loaded with cargo during the rocket assembly stage, such as: Automated Transfer Vehicles, the Resupply Module, LOK Crew Capsules, LOK Docking Modules, Crew Capsules, the Crew Capsule Dockable, and several others. As a general rule of thumb, if the module can carry a crew, it will carry cargo as well. Stations will need to be supplied with new/fresh cargo periodically, as the previously supplied cargo is depleted/used.
Specifically, the four types of Cargo are :
NOTE[]
One important fact to remember about batteries in cargo slots is: If you remove all the batteries from almost any vessel's Cargo slots, the vessel no longer has power and is inoperable. Without electricity, it cannot operate its main engine or thrusters, use NaviComp, or perform activities such as undocking; making it effectively useless unless rescued by another vessel. This does not apply to spacecraft with built-in solar panels such as the Automated Transfer Vehicle and Orion Service Module.
